Pratfall

1st-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

You cause a small bit of bad luck to befall a creature, making it look humorously foolish. When you cast this spell and as a bonus action on each of your turns, you can cause one creature you can see within range to experience one of the following effects. A creature can experience only one of these effects at a time.

  • Clothing Malfunction. An invisible force sharply tugs on the target’s trousers, causing their clothing to slip. The target must succeed on a Dexterity saving throw or it has disadvantage on the next attack roll it makes with a two-handed weapon or it loses its shield bonus to its AC (your choice) until the end of its next turn as it uses one hand to gather itself.
  • Disorienting Clap. The target feels the sensation of a quick, mild clap against its ears, briefly disorienting it. The target must succeed on a Constitution saving throw or it can’t cast spells with somatic components until the end of its next turn.
  • Flash of Lights. Strobing lights flash briefly before your target’s eyes, causing difficulties with its vision. The target must succeed on a Constitution saving throw or its passive Perception is halved until the end of its next turn.
  • Slippery Floor. A small, oily puddle appears under the target’s feet, causing it to lose balance. The target must succeed on a Dexterity saving throw or be unable to use bonus actions on its next turn as it regains its footing and balance.
  • Sneezing Fit. Tiny particles blow in your target’s face, causing it to sneeze. The target must succeed on a Constitution saving throw or have disadvantage on the first attack roll it makes before the end of its next turn.
Section 15: Copyright Notice

Deep Magic Volume 2 ©2023 Open Design Llc; Authors: Celeste Conowitch and Jon Sawatsky.

This is not the complete section 15 entry - see the full license for this page