Prince’s Pillar

2nd-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a handful of earth or a stone the size of one’s fist)

Duration: 10 minutes

You create a pillar of earth beneath a creature on the ground you can see within range, which can include yourself. The pillar is a 5-foot-radius, 30-foot-tall cylinder.

If the target is a hostile creature, it must make a Dexterity saving throw. On a failed save, the target takes 3d6 bludgeoning damage and is pushed up to 10 feet away from the pillar. On a successful save, the target takes half the damage and is pushed to a space of its choice within 5 feet of the pillar. If the target is yourself or a friendly creature, that creature is raised gently atop the pillar.

The pillar has an AC equal to your spell save DC and hit points equal to twice your spell save DC. When reduced to 0 hit points or at the end of the spell’s duration, the pillar crumbles and vanishes. If you or a friendly creature is atop the pillar, that creature is brought gently to the ground in the space the pillar previously occupied. If any other creature was atop the pillar, it falls, taking falling damage.

Section 15: Copyright Notice

Deep Magic Volume 2 ©2023 Open Design Llc; Authors: Celeste Conowitch and Jon Sawatsky.

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