Prismatic Deluge

Tier 2 Epic evocation

Casting Time: 1 action

Range: 300 feet

Components: V, S, M (a shard of glass forged by dragonfire)

Duration: Concentration, up to 1 minute

A cloud of multicolored light appears in a 10-foot-tall, 150-foot-radius cylinder centered on a point you can see 200 feet directly above you. The spell fails if you cannot see a point in the air where the cloud could appear. When you cast the spell and as an action on each of your turns until the spell ends, you may cause up to two different colored globes to rain down from the sky. Each globe strikes a separate 15-foot cube centered on a point within 300 ft.

At Higher Levels. If you cast this spell as a tier 3 Epic spell, you create three colored globes instead of two at the time of casting and each time you take an action to call down additional globes.

Effects

  • Red Each creature in the area must succeed on a Dexterity saving throw or take 120 fire damage, or half as much on a success.
  • Orange Each creature in the area must succeed on a Dexterity saving throw or take 80 acid damage, or half as much on a success. Objects and structures in the area take triple damage.
  • Yellow Each creature in the area must succeed on a Dexterity saving throw or take 40 lightning damage and become stunned until the end of its next turn. A successful saving throw halves the damage and prevents the stunned condition.
  • Green Each creature in the area must succeed on a Constitution saving throw or take 80 poison damage and become poisoned for the duration of the spell. A successful saving throw halves the damage and prevents the poisoned condition.
  • Blue Each creature in the area must succeed on a Constitution saving throw or take 80 cold damage and have its movement speed reduced to 0 until the end of its next turn. A successful saving throw halves the damage and prevents the reduction to movement speed.
  • Indigo Each creature in the area must succeed on a Constitution saving throw or become restrained as they begin to turn to stone. At the start of each restrained creature’s turn for the remainder of the spell’s duration, it must attempt a Constitution saving throw. If the creature fails a total of three Constitution saving throws against this effect (including the initial saving throw), it is petrified.
  • Violet Each creature in the area must succeed on a Wisdom saving throw or become slowed—its movement speed is halved, and it is unable to take bonus actions or reactions for the remainder of the spell’s duration. A creature can attempt a Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

Dragonflight Copyright 2022 2CGaming, LLC Authors Ryan Servis, Casey Machado, Joshua Mendenhall

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