5e SRD >Spells >

Purify Grounds

5th-level abjuration

Casting Time:24 hours

Range:Touch

Components:V, S, M (herbs, oils, and incense worth 500 gp, which the spell consumes)

Duration:Instantaneous

You touch a point and purify the terrain within a 120-foot-radius circle centered on that point. You disrupt the influence of other planes of existence upon these grounds, restoring the area and dispelling all spells in the area that have opened portals to other planes of existence. This does not close portals fixed by a magic item such as a Doomgate or a natural vortex. You become aware of the three nearest hazards or spells that are disruptive to nature (as determined by the GM for your campaign) within the area. For each one, you make an ability check using your spellcasting ability, causing that hazard to vanish on a success. The DC equals 10 + level for a spell, or 15 for a hazard.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you automatically succeed on the ability checks and affect a larger area. If you cast this spell using a 6th-level spell slot, the area’s radius is 300 feet. If you cast this spell using a 7th-level spell slot, the area’s radius is 500 feet. If you cast this spell using an 8th-level spell slot, the area’s radius is 1 mile. If you cast this spell using a 9th-level spell slot, you dispel all spells and hazards in the area disruptive to nature.

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