Reality Wrinkle

5th-level transmutation

Casting Time: 1 action

Range: Self

Components: V, S

Duration: Concentration up to 1 minute

This spell warps and bends reality, deforming perception and probability. Each creature in a 15-foot cube originating from you must roll a 1d4 and subtract that number from any attack roll, saving throw and ability check, and you may roll a 1d4 and add that number to any attack roll, saving throw and ability check. The area is also considered difficult terrain for every target in the area except you.

Once the reality wrinkle ends (including if it is dispelled), normal reality collapses onto you and you must succeed on a DC 15 Dexterity saving throw or be entangled (escape DC 15).

Section 15: Copyright Notice

Tomes of Ancient Knowledge (5E) © 2016, Legendary Games; Authors Jason Nelson and Clinton J. Boomer, revised by Jeff Ibach.

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