5e SRD >Spells >

Rising Sun

6th-level evocation

Classes: cleric, druid

Casting Time: 1 action

Range: self (10-foot radius)

Components: V, S

Duration: Concentration, up to 1 minute

You shed the dazzling radiance of the sun in a 10-foot-radius burst, blinding all creatures entering or beginning their turn within this area. Your allies are immune to the blinding effect, but undead and fiends have disadvantage on their saving throw. Undead take 10d6 radiant damage every time they enter or start their turn in this area. A successful saving throw negates the blinded condition and halves the damage.

Section 15: Copyright Notice
The Dragon’s Hoard #9 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach