5e SRD >Spells >

Rolling Rock

2nd-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a pebble)

Duration: Concentration, up to 1 minute

A 5-foot-diameter rock emerges from the ground, appearing in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the rock must make a Dexterity saving throw. The creature takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the rock up to 30 feet. If you ram the rock into a creature, that creature must make the saving throw against the rock’s damage, and the rock stops moving this turn.

When you move the rock, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The rock smashes and breaks objects not being worn or carried. It rammed against a door, it uses your spell casting ability for the check to open the door. For example, a wizard who is using this spell to batter down a door would roll a d20 and add her Intelligence modifier, instead of her Strength modifier, to open the door.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

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