5e SRD >Spells >

Sarnath Sigil

4th-level abjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

You draw a magic symbol in the air and a target creature you can see within range falls under this spell if it fails on a Wisdom saving throw. Any ranged weapon attack originating within 90 feet of the target automatically veers toward this spell’s target instead of the ranged attack’s original target, provided that this spell’s target is within the attack’s long range. A creature’s own ranged attacks do not loop back to target it. A new attack roll is made to hit the target of Sarnath sigil.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the spell also forces spells cast within 90 feet that can target this spell’s victim to do so.

A spell with multiple targets adds this spell’s victim as an additional target if possible, redirecting from one target at random if necessary, but otherwise does not change. Spells that affect an area aren’t redirected. Rays and other ranged spell attacks are redirected like weapons. Each spell depletes the potential of the Sarnath sigil by a number of levels equal to its spell level. Once Sarnath sigil has redirected a number of spell levels equal to twice the level of the spell slot spent to cast it, no further spells are affected (though the sigil remains in place and still redirects ranged weapon attacks).

Spells of a higher level than Sarnath sigil’s remaining limit are not redirected but do not deplete the sigil’s limit.

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Sandy Petersen's Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.