5e SRD >Spells >

Screech

2nd-level enchantment

Casting Time: 1 action

Range: 10 feet

Components: V, S, M (a bell clapper)

Duration: 1 round

You choose a creature that you can see within range and assault them with a terrible screaming in their heads. The target must succeed on an Constitution saving throw or have their AC reduced by 1 and be unable to hold concentration on spells cast at the level this spell is cast at or lower for the duration of this spell. At the start of their turn, if they are more than 30 feet away from you, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the target takes 1d4 psychic damage for every spell slot above the 2nd. The target takes full damage on a failed save or half as much on a successful one.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021