5e SRD >Spells >

Seed Bomb

2nd-level conjuration

Classes druid, ranger, wizard

Casting Time: 1 action

Range: 30 feet

Components: S, M (a tumbleweed, pinecone, or sunflower head)

Duration: 1 minute

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or take 4d6 piercing damage. Depending on the material component used, a seed bomb also causes one of the following additional effects: ? Tumbleweed. The weeds unravel to latch around creatures. A creature in the area must succeed on a Dexterity saving throw or be grappled until the end of its next turn.

  • Pinecone. Seed shrapnel flies into creatures’ faces. A creature in the area must succeed on a Constitution saving throw or be blinded until the end of its next turn.
  • Sunflower. Seeds enlarge into a blanket of pointy needles. The area affected by this spell becomes difficult terrain for the next minute.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

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