5e SRD >Spells >

Seeking Hellfire

5th-level evocation

Casting Time:1 action

Range:1 mile

Components:V, S, M (a hell hound alpha’s spleen worth 1,000 gp, which the spell consumes unless you used a spell slot of at least 7th level. Harvested by: DC 15 for 1; DC 20 for 2; DC 30 for 3.)


Choose a creature that you have seen at least once; the creature must have been visible and within 30 feet at the time, but you do not have to see the creature when you cast the spell. If there is an unobstructed path to the creature and it is within range, you throw an ember that travels to the target in the most direct path, which can pass through gaps up to 1 inch wide but not through the spaces of creatures. The ember moves at a speed of 120 ft and cannot be attacked. Upon reaching the target, the ember creates an explosion centered upon the target. The target must make a Dexterity saving throw. It takes 4d6 fire damage and 4d6 necrotic damage on a failed saving throw, or half as much damage on a successful one. Other creatures within 20 feet of the center of the target’s space must also make a Dexterity saving throw. Each creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage to all targets increases by 1d6 per slot level above 5th. If you use a spell slot of 7th level or higher, you can choose either for the spell to not consume the material component or to increase the range to 5 miles per slot level above 6th. If you use a spell slot of 8th level or higher, the spell requires no material component, but if you do provide the component, creatures other than the target caught in the blast also take 4d6 necrotic damage.

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