Serpent Fingers

1st-level transmutation

Casting Time:1 action

Components:V, S

Range:self

Duration:1 minute (D)

You transform the fingers of both of your hands into writhing nests of venomous serpents. Each of your digits divides and lengthens into anywhere from one to three snakes, each extending one to two feet from your hand.

Your ability to cast spells with somatic components is unimpeded, and you can use your serpent fingers to grasp and wield objects (although fine motor control such as delicate writing or lockpicking is not possible).

Your serpent fingers give you natural bite attacks using your hands. You can use your spellcasting ability instead of Strength for the bite attack rolls, and you deal 1 point of piercing damage when you hit. Any creature you bite with your serpents must make a Constitution save or become poisoned until the end of its next turn and take an additional 1d6 poison damage. If both your hands are free, you can use a bonus action to attack with your other hand, as if you are fighting two-handed (If you hit the same creature twice in the same round, it only becomes poisoned once.)

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the poison damage taken by creature that fails its Constitution save increases by 2 for each slot above 1st.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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