5e SRD >Spells >

Shadow Claw

4th-level transmutation

Casting Time: 1 action

Range: Self

Components: V, S, M (a pinch of charcoal dust)

Duration: Concentration, up to 1 Minute

You enchant your bodily attacks with a dark aura that phases in and out of reality. This effect can be applied to any natural weapons your body possess, such as claws or horns, but cannot be used on traditional weapons. For the duration of the spell, any melee attacks you make with natural weapons or unarmed strikes are considered a critical hit on a 19 or 20. Additionally, when you land a critical hit, your attack deals an additional 3d6 necrotic damage.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021