5e SRD >Spells >

Sharp Tones

2nd-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a piccolo reed)

Duration: Concentration, up to 1 minute

You shoot a compacted ball of sound at a space you can see within range. When it reaches its destination, it explodes in a 5-foot-radius sphere of piercing noise. Any creatures within the sphere must succeed on a Constitution saving throw or take 3d6 psychic damage. For the duration of this spell the sphere of terrible sounds remains in place. Any creature that steps into the sphere or starts their turn there must succeed on a Constitution saving throw or take 3d6 psychic damage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each spell slot used above 2nd.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021