Shredding Aura

3rd-level conjuration

Casting Time: 1 action

Range: Self (10-foot radius)

Components: V, S

Duration: Concentration up to 1 minute

You conjure glass shards that take on shapes, colors, and styles of your choice. The shards spin in a dazzling display around you to a distance of 10 feet for the duration. A creature in the aura of shards has disadvantage on the first attack roll it makes against you each turn, and when a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw, taking 3d6 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Section 15: Copyright Notice

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