5e SRD >Spells >


4th-level transmutation

Casting Time: 1 action

Range: Touch

Components: V, S, M (a pinch of goo)

Duration: Concentration, up to 10 minutes

Touch a willing creature and loosen the bonds of their atoms, turning them into a viscous liquid. For the duration of the spell they become a conscious slimy substance. They have a climb speed equal to their movement speed, can stick to walls, can squeeze through cracks as small as 1 inch, take half damage from non-magical physical attacks, can see normally, and can regain a shape similar to their solid form. They cannot attack, cast spells, or speak while in this form. All saving throws are made normally and all Strength and Dexterity based ability checks are made with disadvantage. When the spell ends, they return to their normal form if there is space to do so. If there is not space, they take 2d10 force damage at the start of each their turns until they move to adequate space or die, their liquid body simply ceasing movement where it is.

Unwilling creatures must succeed on a Constitution saving throw or be liquified. They can make an additional saving throw at the end of each of their turns, reverting to their normal form on a success.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021