5e SRD >Spells >

Snake Swarm

5th-level conjuration

Casting Time 1 action

Components V, S, M (a severed snake head)

Range 30 feet

Duration concentration, up to 1 minute

You summon a mass of vipers or constrictors that fills a 10-foot square area. (You may summon the swarm so that it shares the area of other creatures.) The swarm has 30 hit points and AC 14. You can direct the swarm with a bonus action to move up to 20 feet; the swarm otherwise remains where you it was summoned. The snakes are either venomous vipers or entangling constrictors (you choice when you cast the spell). When the swarm is first cast, and as an action once on each of your turns thereafter, the swarm attacks each creature in its area. Use your spellcasting ability to make a melee attack against each target in the swarm, the effect of which depends upon the type of swarm you summon.

  • Vipers: Any creature in a swarm of vipers is poisoned until it ends its turn outside the swarm. When you hit with a swarm attack, the target takes 1d6 piercing damage and must make a Constitution save or also take 4d6 poison damage (or half as much poison damage on a successful save).
  • Constrictors: Any creature in a swarm of constrictors moves at half speed until it ends its turn outside the swarm. When you hit with a swarm attack, the target takes 3d6 bludgeoning damage and is restrained until the end of its next turn.
Section 15: Copyright Notice
Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert