Soul Cage

6th-level necromancy

Classes: warlock, wizard

Casting Time:1 reaction

Range:60 feet

Components:V, S, M (a tiny silver cage worth 100 gp)

Duration:8 hours

When a humanoid within range dies, you can cast this spell to trap its soul inside a tiny cage (the material component of the spell). The soul remains trapped until the spells ends or you release it, and while trapped the creature cannot be revived from the dead. You can tap the soul’s power up to six times to gain one of the effects below; after the sixth use of its power, the spell ends.

  • Steal Life. As a bonus action, you regain 2d8 hit points by draining the soul’s vigor.
  • Query Soul. You telepathically ask a question of the soul and it answers truthfully and to the best of its ability, though its answer maybe cryptic and is only 1-2 sentences. You and the soul need not share a language to use this ability, but the soul only knows what it knew in life. This does not require an action.
  • Borrow Experience. As a bonus action, you can use the soul’s memories, skills, and experiences to inspire you, granting you advantage on the next attack roll, ability check, or saving throw you make before the start of your next turn.
  • Eyes of the Dead. As an action, you can name a place the soul had seen in life, allowing you to scry on that location with an invisible sensor (which resembles a translucent image of the humanoid whose soul is trapped, for those who can see invisible things). You can observe that location as long as you concentrate, up to 10 minutes, as if the sensor had your senses.
Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

This is not the complete section 15 entry - see the full license for this page