Spell Imbuement

3rd-level transmutation (ritual)

Casting Time:1 minute

Range:Touch

Components:V, S, M (copper wire)

Duration:8 hours

For the duration of the casting you, you can imbue a melee weapon with one of your spells that targets a single creature. A weapon can only hold one spell in this way. The weapon’s wielder can use a bonus action to discharge the spell on a successful hit, which ends the spell for that weapon.

If your pact weapon is a ranged weapon, you do not have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and isn’t incapacitated. If your pact weapon is a melee weapon, you can throw it (range 10/30). The first time you use this feature with the melee weapon during a particular combat, you have advantage on the attack roll.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

This is not the complete license attribution - see the full license for this page