5e SRD >Spells >

Spirit Trance

1st-level divination

Classes: cleric, sorcerer, warlock, wizard

Casting time: 1 action

Range: self (120-foot radius)

Components: V, S

Duration: Concentration, up to 1 minute 12

You become attuned to the spiritual forces in the surrounding area, allowing you to sense the presence of spirits, including nature spirits (elementals, fey), unnatural spirits (celestials, fiends, undead), curses, and permanent magical effects (which must affect an area). Each round you spend in the spirit trance, you feel the presence of one such thing within range, learning its general nature in the first round, and if you concentrate on that spirit for an additional round you learn its general direction. You gain advantage on Charisma (Persuasion), Wisdom (Insight), and Wisdom (Perception) ability checks made with respect to any spirit you have discovered with spirit trance within the previous 24 hours.

Section 15: Copyright Notice
The Dragon’s Hoard #7 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach.