5e SRD >Spells >

Split Spirit

5nd-level necromancy

Classes: legendary shaman, warlock

Casting Time: 1 action

Range: self

Components: V, S

Duration: Concentration, up to 1 minute

You can spend your spirit outside your body as an incorporeal duplicate of yourself. In this form you have a fly speed of 60 feet, have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and can move through creatures and objects, but you cannot venture more than 300 feet from your body. If you end your turn within an object, you take 1d10 force damage. You cannot enter areas that are warded against incorporeal creatures or against extraplanar creatures. You are not invisible, nor can you see invisible creatures unless they are also incorporeal, in which case you can see their location but treat them as if they were using a blur spell. In this spirit form you can cast spells with only verbal components but cannot otherwise attack or affect other creatures. While you are spirit split, your body is incapacitated but is dimly aware of its surroundings. Your body can take only move each round, and actions it takes must be simple in nature, like talking (in a slow, slurred voice), or eating. Attack rolls made against your body have advantage. If you are within 5 feet of your body, you can give it specific instructions. Any damage taken by your spirit or your body counts against your hit point total, which is shared by both parts of yourself simultaneously. If either your body or your spirit is destroyed, you die. If your body and spirit are forced to move more than 300 feet away from each other, you must succeed on a DC 10 Constitution saving throw each round at the end of your turn or die. If your spirit does not return to your body before the expiration of the spell, you die.

At Higher Levels. When you cast this spell using a 6th level spell slot or higher, the duration increases by 1 minute for each slot level above 5th.

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Legendary Shamans (5E) © 2021, Legendary Games; Author Miguel Colon.