5e SRD >Spells >

Sun Sphere

5th-level evocation

Casting Time:1 action

Range:150 feet

Components:V, S

Duration:Concentration, up to 1 minute

A 10-foot-radius sphere of intangible light that blazes like the sun appears centered on any point you can see within range. It lasts for the duration.

The center of the sphere sheds bright light in a 60-foot radius and dim light for an additional 60 feet. This light is sunlight. The area inside the sphere is heavily obscured by the extraordinarily bright light.

Each creature that enters the sphere for the first time on a turn (including when you cast the spell or move the sphere through its space) or that ends its turn there must make a Constitution saving throw. On a failed saving throw, it takes 2d6 fire damage and 2d6 radiant damage and is blinded for the duration. On a successful saving throw, it takes half as much damage. At the end of each blinded creature’s turn, it makes a new saving throw, ending the blinded condition on itself on a success. No creature can be affected by the sphere in this way more than once a turn.

As an action, you can move the sphere up to 30 feet in any direction that does not cause its center to pass through a solid object.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage and radiant damage each increases by 1d6 per slot level above 5th.

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