5e SRD >Spells >

Tamer’s Whip

2nd-level evocation

Classes: ranger, sorcerer, warlock, wizard

Casting time: 1 action

Range: self

Components: V, S

Duration: Concentration, up to 1 minute

A 15-foot-long whip of magical force springs from your hand. You can wield it as a normal whip, except it does force damage. Animals you strike with the whip become frightened of you for 1d4 rounds unless they pass a Wisdom saving throw. As an action, you may crack the whip overhead, causing all animals within 30 feet to become frightened of you for 1 round unless they pass a Wisdom saving throw. If unable to escape, a frightened animal may fight.

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