5e SRD >Spells >

Temporal Tub

3rd Level Conjuration

Casting Time: 10 Minutes

Range: 30 feet

Components: V, S, M (a drop of chlorine)

Duration: 1 hour

You summon a brightly lit jacuzzi, complete with small snacks and personal care products, capable of holding 10 medium sized creatures comfortably. The water has a calming effect and helps encourage healing by slowing or sometimes reversing time on injuries. For every 10 minutes a creature spends relaxing in the tub during a short rest, doing nothing more strenuous than bathing, they can recover 1 Hit Dice worth of hit points without expending a Hit Dice. The creature must have 1 or more Hit Dice remaining and can only heal this way a number of times equal to their remaining Hit Dice. If a creature spends a full hour in the tub, they will also recover one level of exhaustion.

If a creature spends an hour in the tub, they must then succeed on a Constitution saving throw or fall asleep. If each creature in the tub falls asleep, the spell will cause the creatures to move forward or backward in time by 1d6 days (or further at the GM’s discretion). This effect will only happen if each creature in the tub falls asleep and will not affect those that have previously left the tub.

At Higher Levels. If this spell is cast with a 5th level spell slot, each creature who spends an hour relaxing in the tub will also gain the effects of a Lesser Restoration spell. If cast with a 7th level spell slot, each creature who spends an hour relaxing the tub will gain the effects of a Greater Restoration spell.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021