5e SRD >Spells >

Terra Form

6th-level transmutation

Casting Time: 1 Action

Range: Self

Components: V, S, M (a few pebbles)

Duration: Concentration, up to 10 minutes

You become infused with the power of the earth, turning into a giant stone creature. Until the spell ends, you can’t cast spells, and you gain the following benefits:

  • Your size increase one category and your weight is multiplied by twelve. If there isn’t enough room for you to double in size, you attain the maximum possible size in the space available.
  • Your armor class is 20. You do not add your Dexterity bonus.
  • You have resistance to magical damage.
  • You have resistance to bludgeoning, slashing, and piercing damage from nonmagical attacks.
  • You have advantage on grapple checks.
  • Your unarmed strikes inflict 3d8 bludgeoning damage and are considered magical weapons.
  • You have proficiency in Strength and Constitution saving throws. You also have advantage on Strength checks and Strength saving throws.
  • You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.

Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.

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