Time Jump

8th-level transmutation (clockwork)

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Instantaneous

You throw a construct forward in time. The target must make a Constitution saving throw or disappear for 1d4 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed.

Section 15: Copyright Notice

Zobeck: Clockwork City © 2022 Open Design Llc; Author: Wolfgang Baur, Mike Franke, James J. Haeck, Ben Mcfarland, Richard Pett, Christina Stiles, Matthew Stinson.

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