Trick Question

1st-level enchantment

Casting Time:1 action

Range:30 feet

Components:V

Duration:Instantaneous

You target a creature within range and ask them a question that makes absolutely no sense. The creature must succeed on an Intelligence or Wisdom saving throw (whichever score is higher) or become confused. It has disadvantage on the attack rolls and saving throws it makes to maintain concentration, as it cannot focus on its actions while thinking about that uncanny question. The creature can repeat its saving throw at the start of each of its turns, ending the effects on a success.

Section 15: Copyright Notice

Corpus Angelus © 2022 Dream Realm Storytellers LTD.

This is not the complete license attribution - see the full license for this page