5e SRD >Spells >

Triplicate

3rd-level illusion

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 minute

Three illusory duplicates of yourself, which you can use as the origin point for your spells, appear at unoccupied points you can see within range. Neither you nor the duplicate can occupy the same space. The duplicates last for the duration or until you cast this spell again, cast another spell that creates duplicates of yourself (such as mirror image), or use an action to dismiss the illusory duplicates. The duplicates imitate your actions but remain stationary. As a bonus action on your turn, you can move one of your duplicates up to 20 feet. A duplicate more than 60 feet away from you is immediately destroyed. Creatures who see you when you cast this spell can track your position unless you conceal your exact location afterward. Otherwise, a creature who examines a duplicate can determine it is a duplicate with a successful Intelligence (Investigation) check against your spell save DC. A duplicate’s AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed. When you cast a spell, you can designate one of your duplicates as another spell’s point of origin, treating it as if it were yourself when determining range, available targets, and its spell attack roll. Weapon attack rolls made by a duplicate automatically miss. You must be able to see the duplicate as well as any targets and areas the other spell affects. If you cannot do so, the other spell fails and is lost.

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Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning