5e SRD >Spells >

Vital Contract

7th-level necromancy

Classes: Cleric, Warlock, Wizard

Casting Time:1 minute

Range:Touch

Components:V, S, M (a written contract)

Duration:Varies

This spell creates a binding agreement between two individuals with dire consequences if broken.

To prepare for casting this spell, you must first produce a written contract on any surface in a language both parties can understand. For the spell to take effect, both parties must read and fully understand the contents and intent of the contract. Any wordplay or miscommunication, intentional or not, will result in spell failure.

Once the contract is understood, the parties must then sign the document with either their name or mark. They cannot be forced or coerced into signing. Once this is complete, the spell is cast and the magic takes effect. If either party breaks the terms of the contract, the offending individual must make a DC 30 Charisma saving throw. On a failure, they immediately die and their soul is transported to a realm of tortured liars. They may only be revived by the spells true resurrection or wish. On a success, their body begins to wither away and they gain 1 level of exhaustion every 8 hours. The only way to stop receiving levels of exhaustion are the spells Greater Restoration or Wish.

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5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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