5e SRD >Spells >

Volatile Decay

3rd-level necromancy

Classes: Cleric, Druid, Warlock, Wizard

Casting Time:1 action


Components:V, S, M (a small vial of mimic saliva)

Duration:1 minute

This dreadful magic corrupts your body and transforms you into a vile timebomb. When the spell is cast, your skin becomes incredibly sticky. A creature must make a Dexterity saving throw versus your spell save DC to avoid you if you attempt to stick to them. As a bonus action, you may cause the infestation within your body to explode, dealing 2d12 necrotic damage to a target you are stuck to and half that amount to creatures within 15 feet. This explosion also damages you. Creatures within 15 feet of the target can make a Dexterity saving throw versus your spell save DC and on a success take only half that damage. All damage dealt by this spell deals only half damage to temporary hit points. Once you have exploded, your body loses its stickiness and the spell ends.

Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

This is not the complete section 15 entry - see the full license for this page