Waters of Truth

1st-level divination

Classes: Bard, Cleric, Druid, Ranger, Sorcerer, Warlock

Casting Time: 1 action

Range: 60 feet

Components: S, V, M (a body of water)

Duration: instantaneous

This spell transforms still and pure water into a reflective surface that reveals illusions, ethereal creatures, invisible creatures, and shapechangers. The body of water must have a volume of at least 5 cubic feet for this spell to function. To make use of this spell, you must be able to see the reflection of the creature or effect from reflection off of the surface of the water, requiring a Wisdom (Perception) check with a DC determined by your GM (typically DC 12).

Section 15: Copyright Notice

Simple Settings: Fairy Tales. 2020, Fat Goblin Games; Author: Rick Hershey, Ismael Alvarez, Jason Owen Black

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