Weapon of the Hero

2nd-level conjuration

Casting Time:1 bonus action

Range:Self

Components:V, S

Duration:Concentration, up to 1 minute

You conjure the weapon of a hero whose story is now legend.

This magic weapon remains until the spell ends. It is a martial weapon with the finesse property, and with which you are proficient. It deals 2d8 radiant damage on a hit regardless of its shape. In addition, you have advantage on attack rolls made with this weapon while in sunlight.

If you use the weapon to hit an enemy that is also the enemy of the hero whose weapon you conjured with this spell, the damage increases to 4d8. This enemy can be a specific person, a group of individuals, a cult, organization, or something else of which the GM approves, and a successful DC 17 Intelligence (History) check reveals this specific enemy.

If you let go of the weapon, it disappears, but you can conjure it again as another bonus action.

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