5e SRD >Spells >

Wild Smite

2nd-level evocation

Casting Time: 1 bonus action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

The first time you deal damage with a melee weapon attack during this spell’s duration, your attack is wreathed in necrotic energy, dealing an extra 1d6 necrotic damage. Additionally, on a hit the target must make a Wisdom saving throw or suffer one of the effects below. Roll a d6 to determine the effect:

  1. Target takes an extra 2d6 necrotic damage.
  2. The target becomes fearful of you for the duration of the spell.
  3. Their hit point maximum is reduced by 5 for 24 hours, their body is vaporized if this reduces their hit point maximum to 0.
  4. The next attack the target makes is made with disadvantage.
  5. The target’s movement speed is reduced by half until the start of their next turn. 6. The target is pushed 15 feet back and forced prone.
Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021