5e SRD >Spells >

Wildfire

3rd-level conjuration

Casting Time: 1 action

Range: 150 feet

Components: V, S, M (a pinch of ash and a whiff of smoke)

Duration: Concentration, up to 1 minute

Until the spell ends, thick smoke, burning embers, and flames fill a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured with smoke and fire.

The ground in the area is covered with burning embers, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it suffers 1d8 fire damage (or half if it made the saving throw). If a creature starts its turn in the spell area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

Section 15: Copyright Notice

Amazon Vs Valkyries: Domains, Copyright 2020, Bloodstone Press; Author: L.J. Ogre

This is not the complete section 15 entry - see the full license for this page