Winter’s Grasp

2nd-level transmutation

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (crushed ice or powdered glass)

Duration: Concentration, up to 1 minute

Classes: druid, warlock

Ice encrusts the ground within a 20-foot-radius circle.

This area is difficult terrain, and creatures within the area have disadvantage on Dexterity (Acrobatics) checks and on Strength (Athletics) checks made to resist being Shoved. A creature beginning its turn within the winter’s grasp takes 1d6 cold damage and also takes a -1 penalty on saving throws against any effect that deals cold damage until the beginning of their next turn.

Section 15: Copyright Notice

The Dragon’s Hoard #26 © 2022, Legendary Games; Authors Jason Nelson, Robert J. Grady, Darrin Drader, James-Levi Cooke.

This is not the complete license attribution - see the full license for this page