5e SRD >Spells >

Witch’s Sleep

9th-level necromancy

Casting Time:1 Action


Components:V, S, M (poisoned apple)

Duration:until dispelled You speak an ancient curse as you touch a target creature. The target creature must make a Charisma saving throw. On failed save, the creature falls into a deep, magical slumber. The creature does not need to eat, drink, or breath, and does not age. The creature cannot be damaged or killed in anyway. Once a year, on the anniversary of the curse, the creature can attempt a saving throw to end the curse. Only a wish or similar magic can break the curse.

You can end the spell at any time.

Section 15: Copyright Notice

Cloak & Coin Campaign Setting Copyright 2021. Red Turban Press, Inc. Authors: Laljit Sidhu, Bjorn Dingeldein, Jon Giordano

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