5e SRD >Spells >

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1st-level enchantment

Casting Time: 1 bonus action

Range: Self

Components: V

Duration: Concentration, up to 1 minute

The first time you hit with a melee weapon attack during this spell’s duration, your weapon is wreathed in psychic energy, dealing an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or become charmed by you until the spell ends. If you or any of your allies attack the creature again before the spell ends, the charm effect is ended. The target can also repeat the saving throw at the end of each of its turns, ending the spell on a success.

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Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021