Write Smite

1st-level enchantment

Casting Time:1 bonus action

Range:Self

Components:V

Duration:Concentration, up to 1 minute

The first time you hit with a melee weapon attack during this spell’s duration, your weapon is wreathed in psychic energy, dealing an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or become charmed by you until the spell ends. If you or any of your allies attack the creature again before the spell ends, the charm effect is ended. The target can also repeat the saving throw at the end of each of its turns, ending the spell on a success.

Section 15: Copyright Notice

Lasers & Liches: Tales from the Retroverse - Test Wave 3 Player's MTX Creator(s) Chris Lock, Lluis Abadias Copyright 2021

This is not the complete license attribution - see the full license for this page