Bejeweled Creature

Gems are uniquely useful when it comes to channeling and wielding magic. While most jewels do not exist in sizes large enough for anything other than spellcasting components, through powerful alchemy and expert gem-cutting it is possible to create gigantic jewels ideal for more wondrous processes. With such a gem a powerful spellcaster can carve out a creature and imbue it with life, creating a being known as a bejeweled. Only creatures that would ordinarily have solid bodies can have a bejeweled construct modeled after them. Ghostly beings, oozes, and similarly mercurial forms are unsuitable for a bejeweled to be modeled after.

Creatures with the bejeweled template gain the following traits.

Type. The creature’s type changes to construct Resistances. The creature gains resistance to damage from nonmagical attacks.

Immunities. The creature gains immunity to the charmed, frightened, poisoned, stunned, and unconscious conditions.

Crystalline Lattice. The creature conducts magic with startling efficiency. When the creature is affected by a spell or magical effect, it can choose one of the following effects to occur (when applicable, no action required).

  • When the creature takes damage from a spell, it takes the minimum possible damage.
  • When the creature regains hit points from a spell, it regains the maximum possible hit points.
  • When the creature is affected by a spell with a duration, it can choose to double the duration or reduce the duration to 1 round.

Epic. The creature is an Epic creature, is immune to damage from non-Epic sources, and has resistance to damage from non-Deific sources.

Jeweled Body. The creature’s body is fashioned out of a single, massive gem and animated by magic. The creature gains special benefits depending on the type of gem used. While only six different types of jewels and their effects are listed here, other types of bejeweled creatures with unique effects are known to exist.

  • Alexandrite. When the creature hits with an attack, it deals an additional 4d10 arcane damage.
  • Diamond. The creature’s attacks score a critical hit on an attack roll of 16–20.
  • Emerald. The creature has Epic advantage on attacks against creatures with a Spellcasting feature.
  • Opal. The creature’s attacks are magical, and it has a +3 bonus to weapon attack and damage rolls.
  • Sapphire. When the creature would make an attack, it can forgo making that attack to instead cause a creature within reach of the attack to regain a number of hit points equal the bejeweled’s Constitution score.
  • Topaz. When the creature takes damage, it deals lightning damage equal to the damage taken to each creature of its choice within 5 feet of it.

Loyalty. When the bejeweled is created, it is immediately and irreversibly bound to the first creature that touches it. The bejeweled follows all commands given by the creature to which it is bound, is friendly toward that creature, and it cannot willingly act in a manner that would harm that creature. The bejeweled’s goal in existence is to serve the creature to which it is bound. It may develop other interests, goals, and motivations, but never will they trump its primary purpose.

Section 15: Copyright Notice

Epic Legacy Campaign Codex Copyright 2020 2CGaming, LLC Author Ryan Servis

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