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Clockwork Creature

Adepts produced many wondrous works, including cunning clockworks designed to emulate living creatures. Some occultists often used cruel and unethical methods of ensuring their creations were as “lifelike” as possible. The secrets of these creations were lost but some of the actual works remain.

A clockwork creature is a construct built in the likeness of a living creature, animated by an arcane arrangement of gears and springs but capable of surprisingly lifelike movement and behavior. Remaining clockworks largely do whatever they were built to do, entirely unaware that the world that created them is long since gone.

Type. The clockwork’s type is changed to construct.

Abilities. The clockwork’s Strength and Constitution both increase by 4 to a maximum of 20. It’s Intelligence is changed to 3 (–4) and its Charisma is changed to 1 (–5).

Senses. The clockwork has blindsight out to 60 feet and is blind beyond this radius.

Damage Immunities. The clockwork is immune to poison and psychic damage.

Condition Immunities. The clockwork is immune to being blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, or poisoned.

Languages. The clockwork understands all of the languages of its creator but cannot speak.

Alignment. The clockwork’s alignment changes to unaligned.

Antimagic Susceptibility. The clockwork is incapacitated while in an antimagic field. If targeted by dispel magic, the clockwork must succeed on a Constitution saving throw against the spell’s DC or fall unconscious for 1 minute.

Lifelike. Viewed from a distance, a clockwork appears like an ordinary creature of the type it was made to resemble. A creature within 30 feet of a clockwork can discern its true nature with a DC 15 Intelligence (Nature) check.

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Spellcasting. The clockwork loses any spellcasting traits.

Section 15: Copyright Notice
Blue Rose Adventurer’s Guide, Copyright 2020, Green Ronin Publishing; Lead Designer: Steve Kenson, based on original material by Jeremy Crawford, Steve Kenson, Alejandro Melchor, and John Snead.