Memory Dragon

A dragon of at least Large size with change shape (or the ability to cast polymorph or true polymorph) can become a memory dragon after a century of dedicated study. It keeps its statistics, except as follows.

Challenge. Recalculate the creature’s challenge rating after you apply the template.

Speed. The dragon gains the ability to hover.

Ability Scores. The dragon’s Intelligence score increases by 6.

Damage Immunities. The dragon gains immunity to psychic damage.

Skills. The dragon gains proficiency in Arcana, History, Nature, and Religion.

Languages. The dragon learns Abyssal, Celestial, Dwarvish, Elvish, Gnomish, Halfling, Infernal, Sylvan, and Undercommon.

New Action: Constrict. The dragon loses its tail attack and instead gains the following Strengthbased melee attack:

Constrict. Melee Weapon Attack: reach 15 ft., one target. Hit: 2d8 + dragon’s Strength modifier bludgeoning damage, and the target is grappled (escape DC 8 + dragon’s proficiency bonus + dragon’s Strength modifier). Until this grapple ends, the target is restrained, and the dragon can’t constrict another target.

New Action: Psionic Powers (Recharge 5–6). Any breath weapons possessed by the dragon are replaced by the following actions. These psionic powers affect a radius equal to the range of the dragon’s breath weapon – 30 feet, and they deal the same amount of damage (if any). Intelligence is the dragon’s psionic power ability for these attacks.

  • Stunning Blast. The dragon creates a field of mindnumbing psionic energy. Each creature in that area must make an Intelligence saving throw or be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Telekinetic Blast. The dragon unleashes an enormous pulse of psionic energy. Each creature in that area must make a Constitution saving throw, taking the full amount of force damage on a failed save, or half as much damage on a successful one.

New Legendary Action: Constrict. The dragon makes a constrict attack. This replaces the dragon’s Tail Attack legendary action.

New Legendary Action: Crushing Charge (Costs 2 Actions). The dragon can move up to its speed. A creature whose space the dragon enters must make a Strength saving throw (DC 8 + dragon’s proficiency bonus + dragon’s Strength modifier) or take bludgeoning damage (2d6 + dragon’s Strength modifier) and be knocked prone. This replaces the dragon’s Wing Attack legendary action.

New Legendary Action: Devouring Gaze (Costs 2 Actions). Each stunned or frightened creature the dragon can see within 60 feet must make a Charisma saving throw (DC 8 + dragon’s proficiency bonus + dragon’s Intelligence modifier). On a failed save, a creature takes psychic damage (2d6 + the dragon’s Intelligence modifier) and reduces its Intelligence score by 2d4. The target becomes stunned if this reduces its Intelligence to 0. The reduction lasts until the target finishes a week of relaxing where they do not perform any downtime activities.

Lair Actions

The dream dragon loses all of its lair actions and regional effects. The GM can choose any replacement actions or effects as they see fit.

According to legend the sigil of the library—a snaking silver dragon—isn’t just for show. Some say the mosaic depiction of the creature (hundreds of feet long with dozens of short powerful legs) comes alive to protect the collection from thieves and vandals. What no living soul knows, though a few of the wise quietly suspect, is that the true Dragon of Orban Tur is the librarian herself. For centuries she has dwelt there collecting histories and writing countless volumes of her own by scrying on those who keep her Library Silvers. In her true form she is an ancient silver memory dragon, consuming the minds of those who provoke her wrath.

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