|Combat robe||250 gp||11 + Dexterity modifier (max 2)||–||–||10 lb.||SAfFE|
|Uniform||20 gp||11 + Dexterity modifier||–||–||8 lb.||SAfFE|
|Assassin outfit||50 gp||10 + Dexterity modifier||–||Advantage||2 lb.||SAfFE|
|Masterwork coat||50 gp||12 + Dexterity modifier||–||–||11 lb.||SAfFE|
|Scrap plate||50 gp||15 + Dexterity modifier (max 2)||–||Disadvantage||40 lb.||SAfFE|
|Gearplate||1,250 gp||18||Strength 15||Disadvantage||60 lb.||SAfFE|
|Mech||2,000 gp||18||Strength 13||Disadvantage||50 lb.||SAfFE|
|Parasol Shield||15 gp||1||–||–||4 lb.||SAfFE|
Assassin Outfit. This outfit has the same armor class as clothing, but it is so well suited to hiding in the shadows that it provides advantage on stealth checks. It also has many small compartments for objects such as poison vials and daggers.
Buckler. Small metal shield held in a fist grip. This shield is not strapped onto the arm, so it can be donned or doffed in tandem with your movement and action.
Combat Robe. This robe has the same armor class as clothing. It is favored by arcane arts users who find themselves mixed up in combat. The robe provides some added protection to the wearer with padding and leather in wearer’s most vulnerable spots. Wearing this armor requires no proficiency with Light Armor.
Gearplate. Traditional plate armor crafted to be lighter with reinforced gear-aided joints to provide easier movement and more protection.
Masterwork Coat. A reinforced full length leather coat.
Mech. Heavy, full Plate armor with reinforced joints that uses steamtech to carry most of its weight. Armor weighs 125 lbs when it is powered down. The time to don and doff this armor is the same as Medium Armor.
Parasol Shield. This light, metal shield can be collapsed into a parasol when not being used.
Scrap Plate. Armor crafted from scrap parts and antique armor.
Uniform. Military uniform made of tough cloth, cotton and other fibers. Identifies the wearer as a combatant of a specific military force.