Stats for ships are provided below.
|Ship Type||Size||AC||HP||Speed||Damage Immunities||Damage Threshold||Cost||Crew||Passengers Cargo (Tons)||Cargo (Tons)||Source|
|Brig||Colossal object (ship, 85-foot length x 20-foot beam, 5-foot draft)||15||400||25 ft. (2½ mph)||psychic, necrotic, poison||15||20,000 gp||60||60||150||NCRf5e|
|Caravel||Colossal object (ship, 70-foot length x 20-foot beam, 5-foot draft)||15||400||25 ft. (2½ mph)||psychic, necrotic, poison||15||15,000 gp||40||30||200||NCRf5e|
|Cog||Colossal object (ship, 50-foot length x 15-foot beam, 5-foot draft)||15||300||20 ft. (2 mph)||psychic, necrotic, poison||15||10,000 gp||20||20||100||NCRf5e|
|Galleon||Colossal object (ship, 100-foot length x 30-foot beam, 10-foot draft)||15||500||25 ft. (2½ mph)||psychic, necrotic, poison||15||30,000 gp||80||80||250||NCRf5e|
|Sloop||Colossal object (ship, 65-foot length x 20-foot beam, 5-foot draft)||15||400||30 ft. (3 mph)||psychic, necrotic, poison||15||15,000 gp||40||20||50||NCRf5e|
Brig. This two square-rigged mast ship is popular with merchants and navies. Brigs are swifter and more easily maneuvered than a sloop, making them an excellent choice for piracy and espionage. Popular during the 18th and early 19th century, the brig is an advanced ship that you would not find in your typical fantasy setting. When using only square sails on the foremost mast, these ships are referred to as brigantines.
Caravel. This three-deck ship has a small forecastle and sterncastle, and three masts. Caravels are nimble, reliable ships capable of handling extended sea voyages, making them a good choice for exploration. Found in the late medieval and early Renaissance eras, a caravel is the most advanced ship you would find in a typical fantasy setting.
Cog. This single-masted, square-rigged, single sail vessel is a basic medieval-era sailing ship. The sturdy and simple cog has a deck on the bow and stern, and an open waist.
Galleon. These large, multi-decked sailing ships were used as armed cargo carriers during the age of sail. Galleons generally had three or more masts. Gaining prominence in the 16th century, galleons are not found in your typical fantasy setting.
Sloop. This is your typical single mast sailboat, known for being fast and agile. Sloops are a popular choice with pirates and smugglers. This type of ship also includes corvettes and cutters, which vary slightly from the typical sloop. Sloops are an advanced ship, not found in a typical fantasy setting.
The following ship improvements must be built and installed by a skilled shipbuilder in port.
Figurehead. A carved wooden decoration, typically a bust or a full-length figure on the bow of a ship.
Figureheads were carved to resemble dolphins, mermaids, and other such creatures of myth, and were often related to the ship’s name or role.
Glass Bottom. A section of the ship’s bottom is inset with reinforced windows, permitting someone inside the ship to clearly see into the ocean below. This section of the ship has a reduced damage threshold of 10 and a lower Armor Class of 13.
Ram. An extension, attached to the bow of the ship, covered in bronze or iron. A ship equipped with a ramming prow gains the following benefits:.
- The ram inflicts additional damage to its target. When rolling damage for ramming, roll a d6 instead of a d4.
- The ram reduces the damage taken by the attacking ship to a quarter of the damage taken by the defending ship.
Damage = Velocity of Ship (in feet per round) x 1d6 bludgeoning damage and the ramming ship takes a quarter of the damage to itself.
For example: 30 ft. x 1d6 (rolled 5) = 30 x 5 = 150 bludgeoning damage to enemy ship, 37 bludgeoning damage to the attacking ship.
|Figurehead||500 gp to 2000 gp||500 lb.||NCRf5e|
|Glass Bottom||500 gp||?||NCRf5e|
|Ram||1000 gp||1000 lb.||NCRf5e|
Naval Combat Rules for Fifth Edition 1.0 (v.2) published by Tribality.com (Innovaworks Inc.); Copyright 2018 Shawn Ellsworth.