Absorb Jewel

Prerequisite(s): Svirfneblin, Constitution 15 or higher

Tapping into the earthly powers of your ancestors, you absorb a gem or jewel into your body, gaining some of its resilience for a time. You gain the following benefits:

  • As an action, you can force a jewel of at least 1000 gp into your skin, granting you a +1 bonus to your AC. You increase this value by+ 1 for every additional 500 gp of the gem’s value (maximum +5). You may only have one gem implanted at any given time.
  • Alternatively, you can gain damage threshold 1, + 1 for every additional 1,500 gp of the gem’s value you inserted for a number of minutes equal to class level.

This consumes the gem. You may only have one gem implanted at any given time.

Section 15: Copyright Notice

Underworld Races and Classes © 2017 AAW Games LLC; Designers: Thilo Graf and Mike Myler

This is not the complete license attribution - see the full license for this page