One Step Ahead

You are fast, quick, and clever. You have a strange sense of your enemy’s movements, as well as your own.

Benefit(s): When you roll initiative, you can choose to either add or subtract 5 to the roll. This must be done before any actions in combat are taken.

You may choose to shift your initiative to go either before the creature that acts before you, or after the creature that acts after you, assuming that the creature is willing to do so. This decision must be made before any actions in combat are taken. You may use this trait once per long rest.

Section 15: Copyright Notice

Aaralyn’s Stolen Notes to Velea Copyright 2018 Anne Gregersen Author Anne Gregersen