Prerequisite(s): Proficiency in Medicine and thieves’ tools
The work of fleshcraft is difficult and grisly, but not impossible for a common mind to master. After butchering a few corpses and one surviving living patient, you gain some control over the arts of chirurgy. You learn 1 chirurgical procedure, treating your level as your mad scientist level.
You are able to learn more chirurgical procedures as a fleshworker mad scientist can, treating each as a 3rd-level spell. Any chirurgical procedure with any DC of 20 or higher is treated instead as a 5th-level spell.
Mutants and Mad Scientists (5E) © 2018, Legendary Games; Authors: Jason Nelson, Mike Myler, and Clinton J. Boomer.