5e SRD >Feats >3rd Party Publisher Feats >Feats – Onyx Path Publishing >

Cabalist

Prerequisite(s): Ability to cast at least one arcane spell, proficiency in Religion, must worship one or more gods

When wizards first learned to write down magic into symbols and ciphers, some among them also began to harness the power of the holy writings of the gods for themselves. These secrets, collectively known as the cabal, have been transmitted from master to apprentice down through the centuries. You have learned these secrets and how to weave them into your spells.

You can use a holy symbol as an arcane focus to cast your spells. In addition, you gain the Channel Divinity feature:

Channel Divinity

You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two Channel Divinity effects: Invocation of Wrath and Litany of Reliance. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.

If you already have Channel Divinity from another source, you gain one extra use of Channel Divinity.

  • Invocation of Wrath. You can convert a spell’s damage into another type of damage. When you cast a spell that deals acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder damage, you can use Channel Divinity to change the damage to any other one of those same damage types.
  • Litany of Reliance. You can use divine energy to support a spell when it would be interrupted (by counterspell or a similar effect) or dispelled. As a reaction, when a spell you cast would be dispelled or interrupted, you can use your Channel Divinity to negate the dispelling or interrupting spell or effect.
Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb