Legionnaire

You gain proficiency with medium armor, plus the following benefits, depending on your character’s spire affiliation:

  • Adamantine Spire. Increase your Constitution score by 1, to a maximum of 20. Your hit point maximum increases by 1 per level you have, and it increases by 1 every time you gain a level.
  • Golden Spire. Increase your Wisdom or Charisma score by 1, to a maximum of 20. You can’t be blinded by bright light or similar effects. You learn the light cantrip.
  • Iron Spire. Increase your Strength or Charisma score by 1, to a maximum of 20. You gain proficiency in the Intimidation skill. When a creature you can see hits another creature within 5 feet of you with a melee attack, you can use your reaction to reduce the damage by half. You take the remainder of the damage.
  • Mithril Spire. Increase your Intelligence or Dexterity score by 1, to a maximum of 20. Your base walking speed increases by 5 feet. Wearing armor doesn’t reduce your speed or impose disadvantage on your Dexterity (Stealth) checks.
  • Silver Spire. Increase your Intelligence or Wisdom score by 1, to a maximum of 20. You have advantage on saving throws against being charmed or frightened.
Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb