Devastating Criticals

Whenever you score a critical hit, remove one die from the total damage and instead add the maximum result of the removed die.

  • If you score a critical hit with a two-handed sword, instead of rolling 4d6, you roll 3d6 and add 6.
  • Additionally, whenever you score a critical hit, roll on the following table. The effect is added to the normal effects of the critical hit.
d20 Additional effect
1-5 None.
6 Every friendly creature that can see you can use their reaction to make a melee attack.
7 Your target is stunned until the end of your next turn.
8 Your target is blinded until the end of your next turn.
9 Your target falls prone.
10 Your target is frightened of you until the end of your next turn.
11 Every ally of your target that can see you is frightened of you until the end of your next turn.
12 Your target is paralyzed until the end of your next turn.
13 Your speed is doubled until the end of your next turn.
14 Your target takes additional damage equal to a successful hit from your weapon.
15 Your target is restrained until the end of your next turn.
16 Your target is unconscious until the end of your next turn.
17 Your target is incapacitated until the end of your next turn.
18 You have advantage on attack rolls, saving throws, and ability checks until the end of your next turn.
19 You gain 10 temporary hit points.
20 You immediately gain the effects of a short rest, including the possibility to spend Hit Dice.
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp