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Rescuer

You are extensively trained in battlefield medicine, capable of administering healing with speed and aplomb. You gain the following benefits:

  • On your turn, whenever you provide medical care to a creature other than yourself, your movement does not provoke opportunity attacks and you gain temporary hit points equal to your proficiency bonus. This benefit only applies once per turn.
  • Whenever a friendly creature takes a critical hit or is reduced to 0 hit points, you can use your reaction to move up to your speed toward this creature. This movement does not provoke opportunity attacks.
  • Whenever you use a healer’s kit or make a Wisdom (Medicine) check to stabilize a creature, you can do so with a bonus action instead of an action.
  • You have advantage on Wisdom (Medicine) checks to stabilize a creature.
Section 15: Copyright Notice

Fateforge Role-Playing Game Adventurers Core Rulebook Copyright © 2019 Studio Agate Joëlle ‘Iris’ Deschamp