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Dreamer

Prerequisite(s): Charisma 13 or higher Your vivid imagination unlocks the secret world of the Dreamlands to you.

You gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You gain proficiency in Charisma saving throws. If you already had that proficiency, instead you gain proficiency in Intelligence saving throws.
  • You can travel knowingly in your dreams to the shared universe of the Dreamlands (see Chapter 4). Generally, you can only bring miniscule mundane things without value (such as a leaf or rock) between your physical form and the Dreamlands unless they are artifacts or magic items designed to be brought this way. You can wake yourself up from the Dreamlands by succeeding at a DC 15 Charisma check as an action. When you do, your dream-form vanishes until you return to the Dreamlands, and you awaken in your physical body.

If your Charisma check fails, you can’t make another attempt for 10 minutes.

When you gain this feat, you gain full access to all your dream form’s memories alongside your waking form’s memories and your two parallel identities are no longer independent: you are the same person in both worlds.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2018, Petersen Games; Authors: Sandy Petersen, David N. Ross, James Jacobs, Arthur Petersen, Ian Starcher.